To demonstrate the impressive photorealism in Unreal Engine 4.21, Quixel produced “Rebirth” a cinematic real-time short.
The short was created by three artists at the company known for its photogrammetry expertise using its Megascans 2D and 3D physically-based asset library.
To learn more about the project check out this blog post on Unreal Engine.
“Our goal at Quixel is to democratize high-end 3D assets so that everyone can create captivating photorealistic content and experiences. With advancements in real-time rendering technology powered by Unreal, we set out to see if we could leverage Unreal and Megascans to create a cinematic with inherent photorealism in real-time, rivaling the results from traditional offline rendering,” said Teddy Bergsman, CEO, Quixel.